However, weapons have received an extensive overhaul, and a major new feature is the Armor Abilities, individual upgrades that allow you to access specific abilities such as Active Camouflage, Sprint, Evade, Armor Lock and a Jetpack. Like ODST, the gameplay hearkens back to the days of Halo: Combat Evolved there is no Guns Akimbo, and health ( unlike shields) will not fully recharge without a health pack. The game is also structured more as a war film, as opposed to the Space Opera-esque original trilogy. It has a completely new engine (unlike Halo 3: ODST) and is Darker and Edgier (700,000,000 people die on Reach, and you can't change that). You take on the role of the newest addition, Noble Six, as you fight through the fall of the eponymous human colony. It follows a group of SPARTAN-IIIs (and one SPARTAN-II) called NOBLE Team. It is a prequel to the original trilogy, dealing with the events described in the Expanded Universe novel Halo: The Fall of Reach. Halo: Reach is a First-Person Shooter which also happens to be the final Bungie-produced Halo game, released September 14, 2010.